﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Lidgren.Network;

namespace AwesomeGame.Networking
{
    public interface IServer
    {
        void AnnouncePlayerJoined(Player player);
        void AnnounceMessage(string message);
        void SendIdToPlayer(long id, NetConnection playerClient);
        void SendFullPlayerListToPlayer(List<Player> players, NetConnection playerClient);
        void Update();
    }
}
